A.T.M.M. 07   Furious Biker

Size:  430mm (L) x 170mm (W) x 290mm (H)

Custom for Hong Kong Designer Seto Ping’s ‘Fury Bunny’ vinyl toy.  Purposedly built for Beijing, PRC showcase in Oct, 2011.

TOYSREVIL’S A STEAMPUNK PERSPECTIVE #1: Customizing Steampunk

Contest Entry

The 1st Child / Origin of ‘Brain Child’ Protective Gear

Name of Original Toy:  Brain Child 8” Vinyl

 STORY
 
The 1st Child – A 40 feet tall, steam powered robotics, was built purposely for The Republic’s amusement parks and parades.  Eventually, this prototype was exhibited at tech expos and carnivals.
During the 3rd War of Zealots (human resistance against Giant tribes’ invasions), The 1st Child was customized and recruited into propaganda campaigns by the military, and most importantly was to demonstrate the Republic’s capability of advance weaponry.It was never successfully mass-produced and deployed into any combat missions before the the War came to an end.  Due to the fading of steam technology, it was then sealed in an abandoned underground facility.
500 years later, long after the Fall of the Republic, an expedition team; The Seekers accidentally found the vault and recovered The 1st Child during their search of Copper (a very rare metal by the time).  The steam robot’s dissected-head design and components inspired the intellect-being ‘Brain Commander’ to re-create his own life-support unit (Intellec-Beings Protective Equipment – IBPE) in the likeness of The 1st Child – aka ‘Brain Child’.

A.T.M.M.06     ROBOT RC-2*

A Steampunk Re-Invention of Retro Gigantic Robots

 
Childhood Collective Memories Project
*RC stands for Railway Conqueror, Recall Childhood, or Retrieving Conscious, or vice versa, OR up to viewers own interpretation

“Robot-RC-2” itself is a tribute to the sci-fi robots recognized in our childhood in Steampunk representation.

Fictional Heroes, Gigantic Robots and Protagonists have saved our world from evil forces a thousand times in sci-fi animated TV shows. (70-80’s to be specific) This genre has undeniably loved by generations of small boys. In years, we may not memorize the formalistic plots and characters, but only the overwhelmingly gigantic robots.

We were all inspired by the genre, and once dreamed we could crawl into one of these technologically advance control pit, fight evil and save the world. Deep in our conscious, we were obsessed with controlling one of these metal giants…….

“Childhood Collective Memories Bureau” (CCMB) possessed otherworldly technologies that materialize this Robotic-Control fantasy into realistic simulation.
“Robot-RC-2” Simulation Project contains limitless of imaginary playful features and possibilities, each user triggers unique experience from their own memorial remnants.

At CCMB, be prepared to re-submerge into your childhood fantasy………again!